如何在建模时控制关节变形B(英文) Basically the front verts go forward, the lower front ones go up and the upper go down, the back verts go back a bit... you'll see, it's easy. I did these adjustment in less than 5 minutes. Now the morf targ... [阅读全文]
(animation0021)如何在建模时控制关节变形A(英文) I started experimenting with this in -99, when Subdivided surfaces became available in Maya. I was looking for a better way to control those horrible joint deformations, without resorting to w... [阅读全文]